Archetypes

Archetypes are personality descriptions, derived from the theories of Jung, from the old World of Darkness system. They have no game effect, but are very helpful in giving the ST (and often the player) a way of describing the character.

A character’s Nature is their basic personality, their fundamental behavior and perception of the world. Nature is not the only aspect of the characters true personality, merely the most dominant aspect.

The Demeanor, in contrast, was the image the character projected to the outside world. This may also reflect how the character sees themselves.

A by no means exclusive list of archetypes is below.

List of Archetypes

  • Architect The Architect has a sense of purpose even greater than herself. She is truly happy only when creating something of lasting value for others. People will always need things, and the Architect strives to provide at least one necessacity. Inventors, pioneers, town founders, entrepreneurs and the like are all Architect Archetypes.
  • Autocrat The Autocrat wants to be in charge. He seeks prominence for it’s own sake, not because he has the operation’s best interests at heart or because he has the best ideas (though he may certainly think so). He may genuinely believe others are incompetent, but ultimately he craves power and control. Dictators, gang leaders, bullies, corporate raiders and their ilk are Autocrat Archetypes.
  • Bon Vivant
    The Bon Vivant knows life is shallow and meaningless. As such, the Bon Vivant decides to enjoy her time on earth. The Bon Vivant is not necessarily irresponsible. Rather, she is simply predisposed to having a good time along the way. Most Bon Vivants have low Self-Control scores, as they are so given to excess. Hedonists, sybarites, and dilettantes are examples of the Bon Vivant Archetype.
  • Bravo The Bravo is tough and a bully, and often takes perverse pleasure in tormenting the weak. To the Bravo’s mind, might makes right; power is what matters, and only those with power should be respected. Naturally, physical power is the best kind, but any kind will do. The Bravo sees overt threats as a perfectly reasonable means of gaining cooperation. The Bravo is not incapable of pity or kindness; he just prefers to do things his way. Robbers, bigots, thus and the insecure are all Bravo Archetypes.
  • Capitalist Why give it away for free when you can sell it? You are the ultimate mercenary, realizing that there is always a market to be developed – anything can be a commodity. You have a keen understanding of how to manipulate other mortals into thinking they need specific goods or services. Appearance and influence are everything when it comes to the big sale, though you’ll use anything to your advantage. Salesmen, soldiers of fortune and bootlickers all adhere to the Capitalist Archetype.
  • Caregiver Everyone needs comfort, a shoulder to cry on. A Caregiver takes her comfort in consoling others, and people often come to her with their problems. Nurses, doctors and psychiatrists are examples of potential Caregivers.
  • Celebrant The Celebrant takes joy in her cause. Whether the character’s passion is battle, religious fervor, foiling her rivals or reading fine literature, it gives the Celebrant the strength to withstand adversity. Given the chance, the Celebrant will indulge in her passion as deeply as possible. Unlike the Fanatic, the Celebrant pursues her passion not out of duty, but out of enthusiasm. Crusaders, hippies, political activists and art enthusiasts are Celebrant Archetypes.
  • Chameleon Independent and self-reliant, you manage to blend into any situation. You carefully study behavior and mannerisms of everyone you come in contact with so you can pass yourself off as someone else later. You spend so much time altering your mannerisms and appearance that your own parents may not even recognize you. Spies, con artists, drag queens and impostors best represent the Chameleon.
  • Child The Child is still immature in personality and temperament. He wants what he wants now, and often prefers someone to give it to him. Although he can typically care for himself, he would rather have a caretaker-type cater to his bratty desires. Some Child Archetypes are actually innocent rather than immature, ignorant of the cold ways of the real world. Children, spoiled individuals and some drug abusers are Child Archetypes.
  • Competitor The Competitor takes great excitement in the pursuit of victory. To the Competitor, every task is new challenge to meet and a new contest to win. Indeed, the Competitor sees all interactions as some sort of opportunity for her to be the best – the best leader, the most productive, the most valuable or whatever. Corporate raiders, professional athletes and impassioned researchers are all examples of Competitor Archetypes.
  • Conformist The Conformist is a follower, taking another’s lead and finding security in the decisions of others. She prefers not to take charge, instead seeking to throw in with the rest of the group and lend her own unique aid. The Conformist is drawn to the most dynamic personality or individual she perceives to be the “best.” Being a Conformist is not necessarily a bad thing – every group needs followers to lend stability to their causes. Groupies, party voters and “the masses” are Conformist Archetypes.
  • Conniver Why work for something when you can trick somebody else into getting it for you? The Conniver always tries to find the easy way, the fast track to success and wealth. Some people call him a thief, a swindler or less pleasant terms, but he knows the everybody in the would do unto him if they could. He just does it first, and better. Criminals, con artists, salespeople, urchins and entrepreneurs might be Connivers.
  • Curmudgeon A Curmudgeon is bitter and cynical, finding flaws in everything and seeing little humor in life. He is often fatalistic or pessimistic, and has very little esteem for others. To the Curmudgeon, the glass is always half-full, though it may be damn near empty when other people are involved. Many Generation Xer’s are Curmudgeons.
  • Dabbler The Dabbler is interested in everything but focuses on nothing. He flits from idea to idea, passion to passion and project to project without actually finishing anything. Others may get swept up in the Dabbler’s enthusiasm, and be left high and dry as a result when he moves onto something else, without warning.
  • Deviant The Deviant is a freak, ostracized from society by unique tastes that place her outside the mainstream. Deviants are not indolent rebels or shiftless “unrecognized geniuses”; rather, they are independent thinkers who don’t quite fit in the status quo. Deviant Archetypes often feel that the world stands against them, and as such reject traditional mortality. Some have bizarre tastes, preferences and ideologies. Extremists, eccentric celebrities and straight-out weirdoes are Deviant Archetypes.
  • Director To the Director, nothing is worse then chaos and disorder. The Director seeks to be in charge, adopting a “my way or the highway” attitude on matters of decision-making. The Director is more concerned with bringing order out of strife, however, and need not be truly “in control” of a group to guide it. Coaches, teachers and many political figures exemplify the Director Archetype.
  • Enigma Your actions are bizarre, puzzling and inexplicable to everyone but yourself. To the rest of the world, however, your erratic actions suggest that you’re eccentric if not completely crazy. Conspiracy theorists and deep cover agents all live up to the Enigma Archetype.
  • Fanatic The Fanatic has a purpose, and that purpose consumes his existence. The Fanatic pours himself into his cause; indeed, he may feel guilty for undertaking any objective that deviates for his higher goal. To the Fanatic, the end justifies the means – the cause is more important then those who serve it. Players who choose Fanatic Archetypes must select a cause for their characters to further. Revolutionaries, zealots and sincere firebrands are all examples of Fanatic Archetypes.
  • Gallant Gallants are flamboyant souls, always seeking attention and the chance to be the brightest stars. Gallants seek the company of others, if only to earn their adoration. Attention drives the Gallant, and the chase is often as important as fulfilling that pursuit. Nothing excites the Gallant so much as a new audience to woo and win. Performers, children and those with low self-esteem are often Gallant Archetypes.
  • Guru Your enlightenment draws others to you. You may be a mentor, a priest with the Church or merely an idealist. Whatever the case, your presence motivates and moves others to engage in spiritual or ideological pursuits. Your peers view you as calm, centered and “with it” even when you are preaching about violence as a means to an end. Cult leaders, Zen masters and some priests are examples of Gurus.
  • Idealist The Idealist believes – truly, madly, deeply – in some higher goal or morality. The object of his idealism maybe pragmatic or amorphous, but the belief is there.
  • Judge The Judge perpetually seeks to improve the system. A Judge takes pleasure in her rational nature and ability to draw the right conclusion when presented with the facts. The Judge respects justice, as it is the most efficient model for resolving issues. Judges, while they pursue the “streamlining” of problems, are rarely visionary, as they prefer proven models to insight. Engineers, lawyers and doctors are often Judge Archetypes.
  • Loner Even in the crowd, the Loner sticks out, because he so obviously does not belong. Others view Loners as pariahs, remote and isolated, but in truth, the Loner prefers his own company to that of others. For whatever reason, the Loner simply disdains others, and this feeling is often reciprocated. Criminals, radicals and free thinkers are all Loner Archetypes.
  • Martyr The Martyr suffers for his cause, enduring his trials out of the belief that his discomfort will ultimately improve others’ lot. Some Martyrs simply want the attention or sympathy their ordeals engender, while others are sincere in their cause, greeting their opposition with unfaltering faith in their own beliefs. Many Inquisitors, staunch idealists and outcasts are Martyr Archetypes.
  • Pedagogue The Pedagogue knows it all, and desperately wants to inform others. Whether through a sense of purposes or a genuine desire to help others, the Pedagogue makes sure his message is heard – at length if necessary. Pedagogue Archetypes may range from well-meaning mentors to verbose blowhards who love to hear themselves talk. Instructors, the overeducated and “veterans of their field” are all examples of Pedagogue Archetypes.
  • Penitent The Penitent exists to atone for the grave sin she commits simply by being who she is. Penitents have either low self-esteem or legitimate, traumatic past experiences, and feel compelled to “make up” for inflicting themselves upon the world. Penitent Archetypes are not always religious in outlook; some truly want to scourge the world of the grief they bring to it. Repentant sinners, persons with low self-esteem and remorseful criminals are all examples of the Penitent Archetype.
  • Perfectionist Perfectionist Archetypes simply demand the best. A half-hearted job gives the Perfectionist no satisfaction, and she expects the same degree of commitment and attention to detail from others that she demands from herself. Although the Perfectionist may be strict and exacting, the achievement of the end goal drives her – and often those for whom she is responsible. Prima donnas, artists and conceptual designers exemplify the Perfectionist Archetype.
  • Rebel The Rebel is a malcontent, never satisfied with the status quo or the system as it is. He hates authority and does everything in his power to challenge and undermine it. Perhaps the Rebel truly believes in his ideals, but it is just as likely that he bears authority figures some ill will over a misunderstanding or “wrong” done to him in the past. Teenagers, insurrectionists and non-conformists all exemplify the Rebel Archetype.
  • Rogue Only one thing matters to the Rogue: herself. To each his own, and if others cannot protect their claims, they have no right to them. The Rogue is not necessarily a thug or bully however. She simply refuses to succumb to the whims of others. Rogues almost universally possess a sense of self-sufficiency. They have their own best interests in mind at all times. Prostitutes, capitalists and criminals all embody the Rogue Archetype.
  • Scientist To a Scientist, existence is a puzzle which she can help assemble. A Scientist logically and methodically examines her every situation and maneuver, looking for logical outcomes and patterns. This is not to say that the Scientist is always looking for scientific or rational explanation, but rather, that she examines her surroundings rigorously and with a critical eye. The system a Scientist attempts to impose on the world may be completely ludicrous, but it is a system, and she sticks by it.
  • Solider The Solider is not a blindly loyal follower. While she exists for orders, she does not adhere to them unquestioningly. More independent than a Conformist but too tied into the idea of command to be a Loner, the Solider applies her own techniques to others goals. While she may seek command herself someday, her ambitions lie within the established hierarchy and structure. The Solider has no compunctions about using whatever means necessary to do what needs to be done, so long as the orders to do so came from the right place.
  • Survivor No matter what happens, no matter the odds or opposition, the Survivor always manages to pull through. Whether alone or with a group, the Survivor’s utter refusal to accept defeat often makes the difference between success and failure. Survivors are frustrated by others’ acceptance of “what fate has in store” or willingness to withstand less than what they can achieve. Outcasts, street folk, and idealists may well be Survivor Archetypes.
  • Thrill-Seeker The Thrill-Seeker lives for the rush brought on by danger. Unlike those of arguably saner disposition, the Thrill-Seeker actively pursues hazardous and possibly deadly situations. The Thrill-Seeker is not consciously suicidal or self-destructive – he simply seeks the stimulation of imminent disaster. Gang bangers, petty thieves, and exhibitionists are all examples of the Thrill-Seeker Archetype.
  • Traditionalists The orthodox ways satisfy the Traditionalist, who prefers to accomplish her goals with time-tested methods. Why vary your course when what has worked in the past is good enough? The Traditionalists finds the status quo acceptable, even preferable, to a change that might yield unpredictable results. Conservatives, judges, and authority figures are all examples of Traditionalist Archetypes.
  • Trickster The Trickster finds the absurd in everything. No matter how grim life may become, the Trickster always uncovers a kernel of humor within it. Tricksters cannot abide sorrow or pain, and so they strive to lighten the spirits of those around them. Some Tricksters even have higher ideals, challenging static dogma by exposing its failures in humorous ways. Comedians, satirists and social critics are examples of Trickster Archetype.
  • Visionary The Visionary is strong enough to look beyond the mundane and perceive the truly wondrous. Visionaries test accepted societal limits, and seek what few others have the courage to imagine. The Visionary rarely takes satisfaction in what society has to offer; she prefers to encourage society to offer what it could instead of what it does. Typically, society responds poorly to Visionaries, though it is they who are responsible for bringing about progress and change. Philosophers, inventors and the most inspired artists often have Visionary Archetypes.

Archetypes

And Not For Justice sfogarty